
The Making of Prince of Persia: Journals 1985-1993
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I started keeping a journal in college, and kept it up for several years afterward. During those years I created my first games, Karateka and Prince of Persia, on an Apple II computer.
It was the start of a journey that would see my shape-shifting prince transform into a modern video game hero, LEGO minifigure, and even Jake Gyllenhaal in a summer blockbuster movie. But in 1985, he existed only as a few scribbles on a yellow-lined pad. In my old journals I recorded his birth pangs.
Rereading these notebooks twenty years later, reliving the creative, technical and personal struggles that brought the prince into being, I thought others might find them of interest. So I began posting daily entries on my website at jordanmechner.com, as a “developer diary from the past.”
The response has been more than I hoped for. The old journals seem to resonate not only with game developers, but with writers, artists and creators of all stripes, some of whom weren’t born yet in 1985.
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