Обложка книги «Developing a GUI in C++ and DirectX»

Developing a GUI in C++ and DirectX

Mason McCuskey

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Before I get started, I want to throw out a disclaimer: I’m going to outline the approach I used when I created the GUI system for my upcoming title, Quaternion. Treat this text as one solution to a very intricate problem, nothing more. I’m not saying that this way of making a GUI is the fastest or easiest way; I’m simply outlining a solution that worked for me. Also, this text is not complete. Like one of those Bob-Vila TV episodes, it skips over the easy stuff and concentrates on the interesting. There is no attached source file; there are code snippets in the text, and that’s it. In that code, I’ve stripped out a lot of layers of indirection that aren’t relevant to what I’m trying to show (i.e. the wrappers that you’d probably have for your DirectX functions, non-relevant initialization and cleanup code, etc). Also, beware of bugs - I’ve done lots of bug checking, but I’m only human. If you find a bug, please let me know about it by emailing [email protected].

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Жанр
Программирование, программы, базы данных
Язык
en
Размер FB2
87,3 КБ
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