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Collision detection tutorial

Dimitrios Christopoulos

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The source code upon which this tutorial is based, is from an older contest entry of mine (at OGLchallenge.dhs.org). The theme was Collision Crazy and my entry (which by the way took the 1st place :)) was called Magic Room. It features collision detection, physically based modeling and effects.

A quite difficult subject and to be honest as far as I have seen until now, there is no easy general solution for it. For every application a slightly different way of finding and testing for collisions can be employed. Of course there are brute force algorithms which are very general but expensive and would work for every kind of objects.

We are going to investigate algorithms which are very fast, easy to understand and to some extend quite flexible. Furthermore importance must be given on what to do once a collision is detected and how to move the objects, in accordance to the laws of physics. So we have a lot stuff to cover. Lets review first what we are going to learn (click on headers to continue).

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Жанр
Программирование, программы, базы данных
Язык
en
Размер FB2
133,6 КБ
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